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Instructional Design

VR and AR in K to 6.png
Generative AI and image design 

An overview of how to implement VR and AR in K-6 Education. Includes a discussion of theory and practical examples for the classroom.

Created with:

  • Google slides

  • Screencastify 

Storytime STEM.png
Superb Sway

This presentation explores an implemented teaching program called 'Storytime STEM. The program looks at the intersection of teaching literacy, digital technologies and science education.

Created with:

  • Google slides

  • Screencastify 

  • WeVideo

  • Scratch

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National Literacy Learning Progressions

This interactive eLearning project is designed to support out of subject area teachers who are moving into teaching high school mathematics. 

Created with:

  • Rise 360

  • Adobe Illustrator 

  • Adobe Primere Pro

VR and AR in K to 6.png
VR and AR in K - 6 Education

An overview of how to implement VR and AR in K-6 Education. Includes a discussion of theory and practical examples for the classroom.

Created with:

  • Google slides

  • Screencastify 

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Plugged into unplugged

An overview of the action research project 'Plugged into Unplugged' conducted by Helen Kardiasmenos. The project explored the effectiveness of implementing unplugged strategies when teaching coding and robotics to a Year 4 digital technologies class. 

Created with:

  • Google slides

  • Screencastify 

Storytime STEM.png
Storytime STEM

This presentation explores an implemented teaching program called 'Storytime STEM. The program looks at the intersection of teaching literacy, digital technologies and science education.

Created with:

  • Google slides

  • Screencastify 

  • WeVideo

  • Scratch

  • Facebook
  • Twitter
  • Instagram

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