Instructional Design

Generative AI and image design
An overview of how to implement VR and AR in K-6 Education. Includes a discussion of theory and practical examples for the classroom.
Created with:
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Google slides
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Screencastify

Superb Sway
This presentation explores an implemented teaching program called 'Storytime STEM. The program looks at the intersection of teaching literacy, digital technologies and science education.
Created with:
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Google slides
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Screencastify
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WeVideo
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Scratch

National Literacy Learning Progressions
This interactive eLearning project is designed to support out of subject area teachers who are moving into teaching high school mathematics.
Created with:
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Rise 360
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Adobe Illustrator
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Adobe Primere Pro

VR and AR in K - 6 Education
An overview of how to implement VR and AR in K-6 Education. Includes a discussion of theory and practical examples for the classroom.
Created with:
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Google slides
-
Screencastify

Plugged into unplugged
An overview of the action research project 'Plugged into Unplugged' conducted by Helen Kardiasmenos. The project explored the effectiveness of implementing unplugged strategies when teaching coding and robotics to a Year 4 digital technologies class.
Created with:
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Google slides
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Screencastify

Storytime STEM
This presentation explores an implemented teaching program called 'Storytime STEM. The program looks at the intersection of teaching literacy, digital technologies and science education.
Created with:
-
Google slides
-
Screencastify
-
WeVideo
-
Scratch